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Author's Note: There's a slight possibility that the skill names will be different in eSO, although I see little reason for it when "Big Bang Attack" is such a silly name. In any case, I'll go through and make changes accordingly if the names are different. Also, a lot of it may seem opinionated, but it's based off personal experience. I have made changes from the version I posted on SF.
File:A3 04 img 03.gif

INTRODUCTION


The mage class is a ranged damage dealer, specifically designed to deal magic damage high enough to kill Bales (monsters) in only a few hits. As with mages in just about every game, they have low HP and defense but high magic and AP. Your movement speed, which is a base of -15, is the slowest of all the classes. This cannot be remedied without rare and expensive equipment, or items that have been identified with + movement speed options.


CHANGING JOBS


NOTE: Since major updates in kSO (SO was made in Korea first, not Japan, you fools and ignorant weeaboos), you can now choose your character's class in the character creation screen. Choose the newspaper weapon to become a beginner if you want your stats to reset. Training is also harder if you start your character as a mage from the beginning.

You will need to be level 10. To change jobs, go to Elim. Find the icon on your mini-map that looks like a witch's hat. Talk to Manuel. Tell him that you want to become a Mage. Your stat points will reset and you will get a Wooden Staff to start with. In addition, you will notice that your actual stats have changed (for example, your movement speed has gone from 0 to -15). Distribute your stat points and equip your staff. If you are pure INT, you probably will not be equipping this, since it requires WIS.


STATS

Pure INT - Requires a nice sum of money. You'll need enough money to buy costume sets (which have no stat requirements, aside from fame) and special staves (which have no stat requirements), and your AP is low. However, your damage is noticeably higher than INT/WIS at a higher level, because no staves after level 66 require stats, giving you equal access to staves as INT/WIS. Also, good costumes can put you at 50+ attack speed, giving you considerably less recoil. Besides that, many high-level mages use costumes for other stats besides defense anyway, so there's not much to lose. It's often not as expensive as people make it out to be.
Should I pick this build? Yes.

INT/WIS - Saves money because you can wear normal mage armor. Decent defense, but even normal mage armor can't help you compete with a priest's defense. Your max AP is pretty high, though. Pure INT mages will do a lot more damage than you after level 66, but if you can get your hands on nice magic equipment, it's still enough to train with. Best build for beginning mages. In fact, it's the only build for a beginning mage that has a high chance of succeeding without proper funding. Keep WIS as minimal as possible.
Should I pick this build? Yes.

INT/WIS/LUK - Uses normal mage armor and gets a little bit of extra evasion. However, you'll probably be sacrificing INT to put into LUK, since you're trying to have enough WIS to wear stuff. In turn, that means less damage - a LOT less damage. Evasion is not a reliable defense, either.

Should I pick this build? Probably not.


SKILLS


Mages have two elements at their disposal - Fire and Ice.
Fire costs more AP, does more damage, and is typically slower.
Ice costs less AP, does less damage, and is typically faster.
Single Target (ST) spells have lower cooldown and do more damage to a single enemy.
Area of Effect (AoE) spells have longer cooldown and usually cost more AP, but they can be useful with mobs.

Most builds incorporate both elements into their builds. You will want both to make use of all training areas with Metal and Fire elemental monsters.

At level 80, you get Fire Mastery and Ice Mastery. You must choose one or the other. By choosing one, you increase the damage of all spells of that element and enable the ability to learn later spells of that element. You can find out more about this by looking at the skills below. Note that learning a mastery does not restrict you from using spells of the opposite element. Rather, it enhances the element of your mastery.

Ice Makes youre spells faster Fire makes them stronger


Credits to Zanzar for these pictures:

Useful Pics:

Which NPC teaches Me?
Npcviewie7

Which button is which fire?
File:Fireskillsbd5.png

Which button is ice?
File:Iceskillsde7.png



Please note that some of them are not translated correctly. For example, "Magic Shield" is actually Mana Shield. Option 9 in both windows cancels the conversation with the NPCs.

In jSO, the fire skill NPC's name has the word 炎 (honoo) and the ice skill NPC's name has the word 氷 (koori).

Skill icons are taken from here. Translations are directly from jSO and may change when eSO is released (the translations were different in thSO). Credits to Demios of FTP/STL for providing a great deal of this information. In a sense, it's a re-write, but I've also added what I've noticed and condensed all of our (mages of jSO) research.


File:Mc11.gifStaff Combo
Required Level: 10 | Max Level: 5 | Pre-Requisite: Martial Combo (5)
If you get this, there are no appropriate words to describe your level of intelligence, or you're just super bored and want to make a combo mage. Either way, fighting at melee range all the time is not a good idea.


File:Mc112.gifSource of All Things (lit. translated from Banbutsu no Kongen)
Required Level: 10 | Max Level: 10 | Pre-Requisite: Martial Combo (5)
Passive. Increases AP recovery while sleeping. You need 1 point in this to gain access to any spell. You will eventually need to max this out to get Mastery. Also used as a pre-requisite for Mana Shield. Costs 1 SP per level.


File:Mc133.gifMana Shield
Required Level: 50 | Max Level: 10 | Pre-Requisite: Source of All Things (10)
Self-buff skill. A percentage of the damage you receive is redirected to your AP instead of your HP (maximum 50% redirected). If you've played MapleStory, it's pretty much like Magic Guard. Good for PvP, not really needed in PvE. It works all the same, though. You will need it at level 5 for Staff Booster.
Costs 3 SP to unlock, +1 SP required per level increased.


File:Mc134.gifStaff Booster
Required Level: 72 | Max Level: 5 | Pre-Requisite: Mana Shield (5)
Instantly teleports you to wherever you click (as long as it's within range of the spell). Range increases as the level increases.
Costs 4 SP per level and requires the Staff Booster Skill Book.


File:Mc113.gifFire Ball
Required Level: 10 | Max Level: 10 | Pre-Requisite: Source of All Things (1)
Throw three "torches" at the enemy. Single target. Nearly instant cast and no recoil (recoil is the recovery period after a spell is used; males have a staff throwing animation and females have a twirling animation). Relatively weak and should only be gotten as a pre-requisite. At level 5, it will do 135% fire damage.
Costs 3 SP to unlock, 2 per level after.


File:Mc117.gifFire Storm
Required Level: 16 | Max Level: 10 | Pre-Requisite: Fire Ball (1)
AoE spell with a very small radius. Damage is comparable to Fire Ball, but it costs a lot of AP and its radius doesn't extend very far. If you plan to AoE, get as a pre-requisite for Fire Tick.
Costs 4 SP to unlock, 3 per level after.


File:Mc114.gifMega Fire Ball
Required Level: 18 | Max Level: 10 | Pre-Requisite: Fire Ball (5)
Fires a fairly large burst of flames at the enemy and explodes into a star-shaped pattern. Powerful skill. Single target. If you are getting fire first and are sticking to ST spells, this is your bread and butter until level 41. If you've saved SP since getting Fire Ball to 5, you should already have this maxed by the time you get to level 18 (if you want ST spells). Costs 4 SP to unlock, 3 per level after.


File:Mc118.gifFire Tick (this is translated from katakana, not sure if it will be changed in eSO)
Required Level: 28 | Max Level: 10 | Pre-Requisite: Fire Storm (5)
Wider radius and stronger than Fire Storm. Does 560% damage when maxed. If you are planning on getting this eventually, try not to get it too early. Max it if you want Meteor.
Costs 5 SP to unlock, 4 per level after.


File:Mc115.gifFire Strike
Required Level: 41 | Max Level: 10 | Pre-Requisite: Mega Fire Ball (5)
Fires a flaming rock at the enemy and explodes. Single target. 1010% damage when maxed at the cost of 120 AP. Costs 6 SP to unlock, 4 per level after.


File:Mc116.gifMega Fire Strike
Required Level: 65 | Max Level: 10 | Pre-Requisite: Fire Strike (10)
Launch a more powerful version of Fire Strike and explodes on impact, causing a spiral of flames to erupt where the enemy was. Single target. No recoil. It does 1560% at an AP cost of 150 when maxed. The level requirement increases by 5 each time you level this skill up. Noticeably lower range than Fire Strike (similar to Fire Ball's) but powerful. The downside is that the casting time is also noticeably longer. Like Fire Ball, it has no recoil.
Costs 5 SP per level.


File:Mc119.gifMeteor
Required Level: 80 | Max Level: 10 | Pre-Requisite: Fire Tick (10)
AoE spell. The animation is literally like Fire Strike, except it comes down from the sky. You will need to purchase a Meteor Scroll for 2,000 cegels from NPCs (uses one scroll per cast). May be useful if you want to level with AoE spells. Radius is decent and the damage is as high as Fire Strike, but you will suffer from a ridiculously short range (close to melee range) and a long cooldown. The casting time is also very high.
Costs 10 SP to unlock, 8 per level after. This skill requires that a quest is done.


File:Mc110.gifFire Mastery
Required Level: 80 | Max Level: 5 | Pre-Requisite: Source of All Things (10)
Passive. Increases damage of fire spells by 15% when maxed. Level requirement increases 5 each time it is leveled. Pre-requisite for learning certain fire skills. Keep in mind that once you learn this, you will not be able to learn Ice Mastery. You can still use ice spells that have a level requirement below 80, and you can still learn them as well. Costs 3 SP per level and requires the Fire Mastery Skill Book.


File:Mc121.gifImmolation
Required Level: 100 | Max Level: 5 | Pre-Requisite: Fire Mastery (5)
Passive. At a certain success rate, enemies may be set on fire and receive periodic HP loss. Damage increases as the skill level does.
Costs 4 SP per level.


File:Mc122.gifPhoenix
Required Level: 105 | Max Level: 10 | Pre-Requisite: Fire Mastery (5)
Fires a burst of flames and explodes on the enemy, causing a bright pillar of flames to erupt. Currently the most powerful fire spell. Single target. It deals 2110% damage when maxed. Level requirement increases by 5 each time is is leveled up. AP cost of 180. Range is similar to that of Fire Ball. This skill requires that a quest is done.
Costs 6 SP per level.


File:Mc123.gifFrost Bolt
Required Level: 10 | Max Level: 10 | Pre-Requisite: Source of All Things (1)
Throw a shard of ice at the enemy. Single target. Nearly instant cast. Weak spell, but it has a longer range than Fire Ball. No recoil.
Costs 3 SP to unlock, 2 per level after.


File:Mc128.gifIce Drill
Required Level: 16 | Max Level: 10 | Pre-Requisite: Ice Aga (1)
Same as Fire Storm, but slightly weaker. Get as a pre-requisite for Ice Dew if you want to AoE. Costs 4 SP to unlock, 3 per level after.


File:Mc124.gifMega Frost Bolt
Required Level: 18 | Max Level: 10 | Pre-Requisite: Ice Aga (5)
Launch three shards of ice at the enemy. Single target. Powerful as far as ice spells go. Slightly longer range than Mega Fire Ball. If you're going with ice first, this is your bread and butter until level 41.
Costs 4 SP to unlock, 3 per level after.


File:Mc127.gifIce Dew
Required Level: 28 | Max Level: 10 | Pre-Requisite: Ice Drill (5)
Pretty much the same as Fire Tick in the fire element tree. Slightly weaker than Fire Tick. Max if you want Blizzard. Costs 5 SP to unlock, 4 per level after.


File:Mc125.gifIce Cube
Required Level: 41 | Max Level: 10 | Pre-Requisite: Mega Ice Aga (5)
Fire a large slab of ice at the enemy, which bursts into a pillar of cold air. Single target. 1010% damage. It is the same as Fire Strike in terms of range, damage, and part of the animation, except it only costs 116 AP and is ice elemental. Costs 6 SP to unlock, 4 per level after.


File:Mc126.gifMega Ice Cube
Required Level: 65 | Max Level: 10 | Pre-Requisite: Ice Cube (10)
Launch a more powerful version of Ice Cube, which bursts into an even larger pillar of cold air. Single target. No recoil. 1480% damage when maxed and costs 140 AP. Same range as Ice Aga. Level requirement increases by 5 each time it is leveled up. Costs 5 SP per level.


File:Mc129.gifBlizzard
Required Level: 80 | Max Level: 10 | Pre-Requisite: Ice Dew (10)
Ice version of Meteor. Its skill animation is literally an Ice Cube from the sky. Slightly longer usable range than Meteor. Radius is the same as Meteor's. Requires Blizzard Scroll (bought for 2,000 cegels from NPCs) per cast. This skill requires that a quest is done.
Costs 10 SP to unlock, 8 per level after.


File:Mc135.gifIce Mastery
Required Level: 80 | Max Level: 5 | Pre-Requisite: Source of All Things (10)
Passive. Allows you to earn certain ice spells. However, you can't learn Fire Mastery once you get this and you can't use the spells that require Fire Mastery. When maxed, casting rate is speeded up by 15%. Level requirement increases by 5 per level increased.
Costs 3 SP per level and requires an Ice Mastery Skill Book.


File:Mc131.gifFreeze
Required Level: 100 | Max Level: 5 | Pre-Requisite: Ice Mastery (5) Passive. Allows ice spells to "freeze" monsters to slow down their movement speed. The amount it slows enemies by increases as the skill level increases.
Costs 4 SP per level.


File:Mc132.gifWaterfall
Required Level: 105 | Max Level: 10 | Pre-Requisite: Ice Mastery (5)
Fire ice at the enemy, causing several ice crystals to expand where the enemy was. Single target. Its cooldown and casting time are noticeably lower than Phoenix. This skill requires that a quest is done.
Costs 6 SP per level.


SKILL BUILDS


Fire-First Cookie Cutter Build [ST]
Level 10: +1 Source of All Things (1), +5 Fire Ball (5)
Levels 11~17: Save SP
Level 18: +10 Mega Fire Ball (MAX)
Levels 19~40: Save SP
Level 41: +10 Fire Strike (MAX)

Ice-First Cookie Cutter Build [ST]
Level 10: +1 Source of All Things (1), +5 Ice Aga (5)
Levels 11~17: Save SP
Level 18: +10 Mega Ice Aga (MAX)
Levels 19~40: Save SP
Level 41:v +10 Ice Cube (MAX)

If you are taking the SP route, start learning spells from the opposite element once you are past level 41. Only get 5 levels of the level 10 ST spell, since there is almost no use for it at higher levels. You may max the level 18 spell of the opposite element or leave it at 5, but it may be more practical to just max it. You will definitely want to master BOTH Fire Strike AND Ice Cube, because they do the same % of damage (elements aside).


SKILL TREE


File:MAgeChart.png
(Yes, I drew this skill tree.)

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